More Ways To Save

SavingsWe know what time of year it is and we’ve heard from many of you that you’d like to play MORE rec sports, but need a little help.

So, we’ve come up with a few solutions and incentives for you to register in Winter rec leagues:

  • 10% student discount off all rec league registrations,
  • 15% off of your 2nd rec league, 20% off your 3rd and 25% off your 4th,
  • 50% OFF simply by organizing a full REC team!
  • 2-4-1 rec league registrations for your 16-19 year old children or siblings when you both play in a league together (ie: mother & son play court ultimate, brother and sister play basketball)

To take advantage of any or ALL of these items be sure to CONTACT US to get your customized coupon code.

Feel free to double up on these deals too!

Posted in Basketball, Dodgeball, Ultimate | Leave a comment

Winter is coming…

We have Winter bookings and we’rActive Fredericton Dodgeballe looking for YOU to come join us! You’ll notice some changes to our leagues due to some booking challenges. We REALLY appreciate your understanding. You can ALWAYS contact us with any questions you have.

~ Discounted Fees Available ~

November 19 (TONIGHT) - FREE Fall Wrap-Up & Winter Kick-Off Party!!!

Monday Dodgeball - mixed/co-ed and SUPER FUN! New night. More space! 6 teams!

Tuesday Ultimate (Dome) - Sub-on-the-fly. Turf. New night, but just as fun as ever!

Wednesday Ultimate (Court) - Speed Point. 4 teams. Great for newcomers!

Thursday Basketball - Rec level. Open to men & women. Slightly changed from last year.

WIN YOUR LEAGUE FEE! - Help SHARE our Winter news with This Facebook Image and you could win your league fee!

Captains: Register a FULL roster starting Nov. 21st and get 1/2 off your fee!
Individual Players/Small Groups: Register on Friday, Nov. 22nd to secure a spot.

Other REC Events To Watch For:

Active Fredericton is a FULL SUPPORTER of the Capital Exhibit Centre Fieldhouse Expansion. Are you?

Posted in Basketball, Dodgeball, Socializing, Ultimate | Leave a comment

Condor’s Rule Over The WEAK: Stall Counts

Condor's Rule Over The WEAK!

Stall Count After An Infraction
After a call or infraction it is important to know what count the play resumes at. It is the responsibility of the thrower and the marker to agree on what the count is before play restarts.

The following is a summary of where the count goes in the majority of situations that will be encountered.

  1. Uncontested defensive foul: count starts at 1
  2. Uncontested offensive foul: count starts at the count reached plus 1, or 9 if the count is over 8
  3. Contested foul: count starts at the count reached plus 1, or 6 if the count is over 5
  4. Offsetting fouls: count starts at the count reached plus 1, or 6 if the count is over 5
  5. Unresolved calls: count starts at the count reached plus 1, or 6 if the count is over 5
  6. Pick: count starts at the count reached plus 1, or 6 if the count is over 5
  7. Contested Stall (Ten count): First contested stall, count starts at 8. Subsequent contested stalls, count starts at 6.

When restarting play the marker should start the count by saying “STALLING” and the number as defined above.

Other Resources:

  1. For information on HOW to handle call.
    http://wfdf.org/sotg/about-sotg/77-be-calm-strategy
  2. For information on this and other rules:
    http://www.usaultimate.org/resources/officiating/rules/11th_edition_rules.aspx
  3. Full series of “Condor’s Rules Over The WEAK
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Condor’s Rule Over The WEAK: More Fouls

Condor

More Fouls

Now that we have covered what a foul is it is important to describe specific circumstances that are fouls and some that are not. Fouls can loosely be broken down into three main sections; throwing fouls, receiving fouls and blocking fouls. Additionally a strip is a specific foul not encompassed by any of the broader groups.

Throwing Fouls:
When discussing fouls that occur between the thrower and the marker it is important to note that the disc is considered an extension of the thrower’s arm until it is released.

  1. In general contact between the thrower (or disc) and the marker’s arms or legs is a foul on the marker. If the marker’s arm or leg that was contacted was completely stationary (which is rarely the case) it is a foul on the thrower.
  2. Any contact that results from the marker setting up in an illegal position (for example not respecting disc space) is a foul on the marker.
  3. Any contact between the thrower (or disc) and the marker’s torso or head is a foul on the thrower.

Incidental contact that occurs during the follow through is not a foul.

Receiving Fouls:

  1. If a player contacts an opponent while the disc is in the air and that contact interferes with the opponents ability to make a play on the disc it is a foul on the player initiating contact.
  2. Principle of Verticality: All players have the right to enter the space immediately above their torso to make a play on the disc. If non-incidental contact occurs in the airspace above their torso the player entering the space has caused a foul. If possession of the disc is gained prior to the contact it is not a foul.
  3. Force-Out-Foul: If a player catches a disc while in the air and contact causes that player to land out of bounds or out of the endzone. This is a force-out-foul. The player who caught the disc takes possession at the point of the foul, if the foul prevented the player from landing in the endzone it is a point.

Blocking Foul:
A player cannot move in such a way to solely prevent an opponent from taking an unoccupied path to the disc. If a player (Bill) stops and an opponent (Jacob) runs into them it is a foul on Jacob.

Strip: If a defensive player makes contact with the disc after the offensive player gains possession and the contact causes the offensive player to loose possession of the disc it is a strip.

If the player who the foul was called on does not agree with the call, that player may contest the call by saying “Contest”.

Other Resources:

  1. For information on HOW to handle call.
    http://wfdf.org/sotg/about-sotg/77-be-calm-strategy
  2. For information on this and other rules:
    http://www.usaultimate.org/resources/officiating/rules/11th_edition_rules.aspx
  3. Full series of “Condor’s Rules Over The WEAK
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2013 Summer Wrap-Up

2013 Summer Ultimate League in Fredericton, NB

You helped make this the BIGGEST Summer of Ultimate we’ve EVER had in Fredericton!

We’ve also learned that we are one of the LARGEST (per capita) Ultimate leagues in all of Canada! Now that is something to be proud of!!

Special thanks to Picaroons, The Capital, Rocky Mountain Chocolate & Scott David Photography for their help in making the end of Summer Awards Night & Social such a success!

Tuesday Photos | Thursday Photos (soon)

THE BIG WINNERS:

  • Frisbonacci Sequence – League Champions (Tuesdays)
  • Pwnie – League Champions (Thursdays)
  • Disc In A Box – Most Spirited Team (Tuesdays)
  • The Mighty Hucks – Most Spirited Team (Thursdays)
  • Floppy Discs – Green Team
  • Totally Wicked @ Throwing – Tier 2 Champions (Tuesdays)
  • Whiskey Disc – Tier 3 Champions (Tuesdays)
  • Jeremy Brown (Widespread Panic) – 2013 Captain of the Year

Red League Champions Hats

The Right Choice Realty Most Valuable Player Award:
DISCiples – Justin Weis
Mighty Hucks – Dave O’Neil
Backhanded Compliments – Charbel Awad
HERD – Michelle Rae
Frisbonacci – Pat McAllister
Bleu Nuit – Dave Breen
Thor’s Hammers – Noah Phillips
Run BMC – Jacob Billings
IRP – Kim Smith
Clusterhuck – Warren Stozek
Licence to Swill – Chris Brown
Huck U – Yves Losier
Widespread Panic – Chris Boyle
Totally Wicked @ Throwing – Bobby McIntyre
Jesse & the Rippers – Jesse Abernathy
No Touching! – Chantal Elsemore
Floppy Discs – Brandon Brown, Brad Bergeron
Disc in a Box – Protege (Michael Affandi)
Ultimate Warriors – Scott Pettigrew
Whiskey Disc – Liam Paull
Discy Business – Aaron McLean
Disctruction Crew- Andrea Ross
Boss Toss – Tyler Edwards
Bazinga! – Nick Larade
Mighty Chucks – Jordan Harris

The Active Fredericton Most Improved Player:
Pwnie – Deb Campbell
DISCiples – Miranda Brooks
Mighty Hucks – Jen MacArthur
Backhanded Compliments – Rhonda Richard
HERD – Scott Cavanaugh
Frisbonacci – Janelle Lamrock
Bleu Nuit – Julie Bunker
Thor’s Hammers – Cody Alderson
Run BMC – Connor MacPherson
IRP – Danny Merrill
Clusterhuck – Kelly Laboissonniere
Licence to Swill – Carly Hong
Huck U – Kurt Schmidt
Widespread Panic – Alex Nowicki
Totally Wicked @ Throwing - Emma Harris
Jesse & the Rippers – Meghan Cumby
No Touching! – Ryan Esligar
Floppy Discs – Stephen Hallett
Disc in a Box – Allison Johnson
Ultimate Warriors – Holly Coxworthy
Whiskey Disc – Allison Brown
Discy Business – Miranda Jack
Disctruction Crew- Jason Sonier
Boss Toss – Zack Young
Bazinga! – Michelle Johnson
Mighty Chucks – Michelle Fife

Did you receive a link to our Summer Feedback Survey?
Check your email. You could win stuff!

Posted in Socializing, Sponsors & Partners, Ultimate | Leave a comment

Kickball, Ultimate, Dodgeball, Basketball, Disc Golf…

multiple sports

Ultimate (frisbee)
- Beginner & Advanced Clinics – Sept 7 at Reading Street Park. RSVP here
- Hat Tournament & Gear Swap – Sept. 7 at Reading Street Park. RSVP here
- Fall 5on5 League – Registration opens August 29
- Join the Ultimate mailing-list (and social media) to be kept up to date.

Kickball Tournament
- September 28th (new date). RSVP here and register here.

Disc Golf
- Fredericton Disc Golf Association - Facebook, Twitter and the Web.
- We hope to run some events ourselves. Join our Disc Golf mailing-list!

Dodgeball
- co-ed rec league will start in late Fall again.
- kick-off tournament in November (league & non-league players welcome)
- Join the Dodgeball mailing-list and get your crews together now!

Basketball
- men’s competitive league will be happening again,
- coed rec league will be happening again,
- competitive tournament in October
- Join the Basketball mailing-list to be kept in the loop.

Posted in Basketball, Disc Golf, Dodgeball, Socializing, Sponsors & Partners, Ultimate | Leave a comment

Condor’s Rule Over THE WEAK: Marking Violations

Condor's Rule Over The WEAK!

Marking Violations

There are a four types of violations that can occur while marking that are not fouls. These violations are: fast count, double team, disc space and vision blocking. We will cover these violations as a group because the outcome of the violations are the same and all violations can only be called by the thrower.

Fast Count: A fast count occurs when stalls are counted less than a second apart or when a specific number is skipped.

Double Team: A double team occurs when more than one person is guarding the thrower within 3 meters of the throwers pivot point

Disc Space: Disc space can be called when the marker sets up or moves into a position that is less than a disc width away from the throwers pivot point or torso. It is important to point out that a thrower who steps forward from their pivot point and infringes on the disc space cannot call disc space because the violation was initiated by the thrower.

Vision Blocking: The marker deliberately blocks the thrower’s vision. If the thrower cannot see around the marker due to relative differences in physical size (for example a short thrower and a tall marker), this is not vision blocking.

The thrower must call the specific violation by name. Once called play does not stop, the violation must be corrected and the marker must continue counting from their last count minus one. For example: “Stalling one, two, three, “Fast count”, two, three …

If a second marking violation occurs during the same stall count the thrower has the option to call the violation as above or to call a “Violation”. If “Violation” is called the play stops and the count resets to zero. It is important to know that two different marking violations during the same stall count can result in a “Violation” call. For example: “Stalling one, two, three, “Disc Space”, two, three, five, “Violation”.

The choice to call or not call a violation rests with the thrower. There are times when not stopping play may be advantageous.

Other Resources:

  1. For information on HOW to handle call.
    http://wfdf.org/sotg/about-sotg/77-be-calm-strategy
  2. For information on this and other rules:
    http://www.usaultimate.org/resources/officiating/rules/11th_edition_rules.aspx
  3. Full series of “Condor’s Rules Over The WEAK
Posted in Rules, Ultimate | Leave a comment

Join The HJBF Green Team and WIN!

Harvest Jazz & Blues FestivalWant a musical night out without spending your hard earned money? What about giving a little time to a great cause? Get “active” in the Harvest Jazz & Blues Festival this September. The festival runs the 10th through the 14th and is only a success with the countless volunteers that help out.

With under a month to go, we need your help to make this festival one to remember. As the co-chair of the Harvest Green Team, I know that each division of the festival is looking for volunteers and I’m happy to welcome you all. For anyone interested in volunteering, please start the registration process by going to the Harvest website;

http://www.harvestjazzandblues.com/getinvolved 

Find the “New volunteers can register here” link located in the first paragraph under the picture of the past volunteers. Click the HERE and fill in the table with your information, read the Harvest Jazz and Blues volunteer code of conduct, and hit submit.

Once you have completed this form, you can use the “festival schedule” link to choose a volunteer position. This schedule is a table that is divided by venue and date.

Hit any “Volunteer” link under a tent/night, and then you will be given a list of the possible positions, like Harvest Green Team, that are still available for that night/tent. Select the Volunteer on the right-hand side of the list and your finished.

Your info and request to volunteer will be sent to the division chairs to confirm your application and you will receive a confirmation email once approved (usually 24 hours).

BONUS - If you’d like a chance to win a pair of tickets to the Buck 65 show, join the volunteer for the GREEN TEAM on any night of the festival!

Thanks for volunteering and we look forward to seeing you at the festival.

Lynn Miller – Harvest Green Team Co-chair.

Posted in Socializing, Sponsors & Partners | Leave a comment

Condor’s Rule Over The WEAK: Positioning After A Call

Condor

After our last segment describing infractions a common question is “Where am I suppose to be when play restarts?”

The following explains the different situations that can occur.

If the thrower acknowledged the infraction before attempting a pass all players return to the location that they occupied at the time of the call.

If the thrower attempts a pass after the infraction was called or the disc is in the air at the time of the infraction and the disc is returned to the thrower; players return to the locations they occupied at the earlier of:
a) The time of the throw
b) The time of the call

This means that any lead or advantage an offensive player had at the time of the call or throw becomes re-established before play restarts.

If the thrower attempts a pass after the infraction was called or the disc is in the air at the time of the infraction and the play stands; players return to the locations they occupied at the time play stopped.

After a travel call, players return to the locations they occupied at the time of the call.

When determining spacing and positioning of players after calls it is important to remember that it is meant to return the game to the position it was in at the time of the infraction and it is a best guess by the players involved.. This should not be used to take advantage of another player by improving your position. It is best to communicate with players on the other team to settle on restart positioning.

Other Resources:

  1. For information on HOW to handle call.
    http://wfdf.org/sotg/about-sotg/77-be-calm-strategy
  2. For information on this and other rules:
    http://www.usaultimate.org/resources/officiating/rules/11th_edition_rules.aspx
  3. Full series of “Condor’s Rules Over The WEAK
Posted in Rules, Ultimate | Leave a comment

Condor’s Rule Over The WEAK: Continuation

Condor's Rule Over The WEAK!Continuation Rule

The Continuation Rule in Ultimate is complex enough that it makes sense to spend this week’s segment explaining it.

To properly explain it the following definitions are needed:
Act of Throwing: The motion that transfers momentum from the thrower to the disc that causes it to take flight. A pivot or a wind up are not considered part of the act of throwing. Think of this as the moments before you release the disc to attempt a pass.

The continuation rule applies anytime an infraction (read foul, travel, pick etc) is called. Play stops when the thrower acknowledges the infraction. If the disc is in the air or the thrower is in the act of throwing or if the thrower attempts a pass without acknowledging the infraction, play continues until the outcome of the pass is determined. Play stops or continues based on the answers to the following questions (Think of it as a choose your own adventure book):

1) Was the infraction called by the thrower?
Yes: Proceed to #2
No: Proceed to #5

2) Was the infraction called before the thrower was in the act of throwing?
Yes: Proceed to #2a
No: Proceed to #3

2a) Was the pass complete?
Yes: Return the disc to the thrower
No: Play continues un-halted and players should announce “Play On”

3) Was the infraction called while the thrower was in the act of throwing?
Yes: Proceed to #3a
No: Proceed to #4

3a) Was the pass complete?
Yes: Play continues un-halted and players should announce “Play On”
No: Return the disc to the thrower

4) Was the infraction called after the throw was released?
Yes: The infraction is considered to have been called by a non-thrower (Proceed to #5)
No: You missed something… Start back at #1

5) Did the team who has possession call the infraction?
Yes: Proceed to #5a (Offense called the infraction)
No: Proceed to #5b (Defence called the infraction)

5a) If the infraction was called before the thrower is in the act of throwing, play stop and the disc is returned to the thrower. If the thrower was in the act of throwing play continues un-halted and players should announce “Play On”

5b) Did the infraction Affect Play?
Yes: Return the disc to the thrower
No: Result of the play stands and play stops

At this point it is important to explain when an infraction affects play. Generally speaking if the outcome of the play could have be different without the infraction, it has affected play. It is important to note that if the outcome of the play would not have changed without the infraction, play has not been affected. An example of this would be a defensive player fouls an offensive player but the disc sails out of bounds, in this case the result of the play would not change due to the foul and play is therefore not affected.

Another point of confusion that bears mentioning is that reacting to the call of an infraction is not considered to have affected play. This means if you stop moving after hearing an infraction call and miss out on a defensive or offensive play it is tough luck.

Other Resources:

  1. For information on HOW to handle call.
    http://wfdf.org/sotg/about-sotg/77-be-calm-strategy
  2. For information on this and other rules:
    http://www.usaultimate.org/resources/officiating/rules/11th_edition_rules.aspx
  3. Full series of “Condor’s Rules Over The WEAK
Posted in Rules, Ultimate | Leave a comment