Condor’s Rule Over THE WEAK: Marking Violations

Condor's Rule Over The WEAK!

Marking Violations

There are a four types of violations that can occur while marking that are not fouls. These violations are: fast count, double team, disc space and vision blocking. We will cover these violations as a group because the outcome of the violations are the same and all violations can only be called by the thrower.

Fast Count: A fast count occurs when stalls are counted less than a second apart or when a specific number is skipped.

Double Team: A double team occurs when more than one person is guarding the thrower within 3 meters of the throwers pivot point

Disc Space: Disc space can be called when the marker sets up or moves into a position that is less than a disc width away from the throwers pivot point or torso. It is important to point out that a thrower who steps forward from their pivot point and infringes on the disc space cannot call disc space because the violation was initiated by the thrower.

Vision Blocking: The marker deliberately blocks the thrower’s vision. If the thrower cannot see around the marker due to relative differences in physical size (for example a short thrower and a tall marker), this is not vision blocking.

The thrower must call the specific violation by name. Once called play does not stop, the violation must be corrected and the marker must continue counting from their last count minus one. For example: “Stalling one, two, three, “Fast count”, two, three …

If a second marking violation occurs during the same stall count the thrower has the option to call the violation as above or to call a “Violation”. If “Violation” is called the play stops and the count resets to zero. It is important to know that two different marking violations during the same stall count can result in a “Violation” call. For example: “Stalling one, two, three, “Disc Space”, two, three, five, “Violation”.

The choice to call or not call a violation rests with the thrower. There are times when not stopping play may be advantageous.

Other Resources:

  1. For information on HOW to handle call.
    http://wfdf.org/sotg/about-sotg/77-be-calm-strategy
  2. For information on this and other rules:
    http://www.usaultimate.org/resources/officiating/rules/11th_edition_rules.aspx
  3. Full series of “Condor’s Rules Over The WEAK
This entry was posted in Rules, Ultimate. Bookmark the permalink.