Condor’s Rule Over The WEAK: More Fouls

Condor

More Fouls

Now that we have covered what a foul is it is important to describe specific circumstances that are fouls and some that are not. Fouls can loosely be broken down into three main sections; throwing fouls, receiving fouls and blocking fouls. Additionally a strip is a specific foul not encompassed by any of the broader groups.

Throwing Fouls:
When discussing fouls that occur between the thrower and the marker it is important to note that the disc is considered an extension of the thrower’s arm until it is released.

  1. In general contact between the thrower (or disc) and the marker’s arms or legs is a foul on the marker. If the marker’s arm or leg that was contacted was completely stationary (which is rarely the case) it is a foul on the thrower.
  2. Any contact that results from the marker setting up in an illegal position (for example not respecting disc space) is a foul on the marker.
  3. Any contact between the thrower (or disc) and the marker’s torso or head is a foul on the thrower.

Incidental contact that occurs during the follow through is not a foul.

Receiving Fouls:

  1. If a player contacts an opponent while the disc is in the air and that contact interferes with the opponents ability to make a play on the disc it is a foul on the player initiating contact.
  2. Principle of Verticality: All players have the right to enter the space immediately above their torso to make a play on the disc. If non-incidental contact occurs in the airspace above their torso the player entering the space has caused a foul. If possession of the disc is gained prior to the contact it is not a foul.
  3. Force-Out-Foul: If a player catches a disc while in the air and contact causes that player to land out of bounds or out of the endzone. This is a force-out-foul. The player who caught the disc takes possession at the point of the foul, if the foul prevented the player from landing in the endzone it is a point.

Blocking Foul:
A player cannot move in such a way to solely prevent an opponent from taking an unoccupied path to the disc. If a player (Bill) stops and an opponent (Jacob) runs into them it is a foul on Jacob.

Strip: If a defensive player makes contact with the disc after the offensive player gains possession and the contact causes the offensive player to loose possession of the disc it is a strip.

If the player who the foul was called on does not agree with the call, that player may contest the call by saying “Contest”.

Other Resources:

  1. For information on HOW to handle call.
    http://wfdf.org/sotg/about-sotg/77-be-calm-strategy
  2. For information on this and other rules:
    http://www.usaultimate.org/resources/officiating/rules/11th_edition_rules.aspx
  3. Full series of “Condor’s Rules Over The WEAK
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