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Category Archives: Rules
Condor’s Rule Over The WEAK: Stall Counts
Stall Count After An Infraction After a call or infraction it is important to know what count the play resumes at. It is the responsibility of the thrower and the marker to agree on what the count is before play … Continue reading
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Condor’s Rule Over The WEAK: More Fouls
More Fouls Now that we have covered what a foul is it is important to describe specific circumstances that are fouls and some that are not. Fouls can loosely be broken down into three main sections; throwing fouls, receiving fouls … Continue reading
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Condor’s Rule Over THE WEAK: Marking Violations
Marking Violations There are a four types of violations that can occur while marking that are not fouls. These violations are: fast count, double team, disc space and vision blocking. We will cover these violations as a group because the … Continue reading
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Condor’s Rule Over The WEAK: Positioning After A Call
After our last segment describing infractions a common question is “Where am I suppose to be when play restarts?” The following explains the different situations that can occur. If the thrower acknowledged the infraction before attempting a pass all players … Continue reading
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Condor’s Rule Over The WEAK: Continuation
Continuation Rule The Continuation Rule in Ultimate is complex enough that it makes sense to spend this week’s segment explaining it. To properly explain it the following definitions are needed: Act of Throwing: The motion that transfers momentum from the … Continue reading
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Condor’s Rule Over The WEAK: Fouls
Fouls – The Basics Ultimate is a non-contact sport, however, incidental contact between players can and does happen. Incidental contact is defined as contact between opposing players that does not affect continued play. When non-incidental contact a foul has occurred. … Continue reading
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Condor’s Rule Over The WEAK: Restarting Play – Part 2
Putting A Disc Into Play After A Turnover <img class="aligncenter size-full wp-image-1784" alt="Condor's Rule Over The WEAK!" src="https://i0.wp.com/activefredericton.com/wp-content/uploads/2013/05/condors-rule.png?resize=620%2C199" srcset="https://i0.wp.com/activefredericton.com/wp-content/uploads/2013/05/condors-rule.png?w=620 620w, https://i0.wp.com/activefredericton.com/wp-content/uploads/2013/05/condors-rule.png?resize=300%2C96 300w, https://i0.wp.com/activefredericton.com/wp-content/uploads/2013/05/condors-rule.png?resize=220%2C70 220w, https://i0.wp Read More Here.com/activefredericton.com/wp-content/uploads/2013/05/condors-rule.png?resize=400%2C128 400w, https://i0.wp.com/activefredericton.com/wp-content/uploads/2013/05/condors-rule.png?resize=70%2C22 70w” sizes=”(max-width: 620px) 100vw, 620px” data-recalc-dims=”1″ /> Over the first … Continue reading
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Condor’s Rule Over The WEAK: Restarting Play – Part 1
Putting The Disc Into Play After A Pull Over the first few weeks a common question is, “Where do I put the disc in play from?” The answer can be loosely divided into two categories: Putting the disc into play … Continue reading
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Condor’s Rule Over The WEAK: Double Team
Double Teams In ultimate you are only allowed to have one defensive player marking the thrower (aka: the mark), if you have two or more this is a “double team”. More specifically, a double team occurs when a defensive player … Continue reading
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Condor’s Rule Over The WEAK: Boundaries
In and Out of Bounds (and the Endzone) When playing ultimate it is important to know if you are in or out of bounds when you catch a disc, being that catching a disc out of bounds results in a … Continue reading
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